Skip to main content
K12 LibreTexts

6.4: Elastic and Inelastic Collisions

  • Page ID
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)

    \( \newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\)

    ( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\)

    \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)

    \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\)

    \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)

    \( \newcommand{\Span}{\mathrm{span}}\)

    \( \newcommand{\id}{\mathrm{id}}\)

    \( \newcommand{\Span}{\mathrm{span}}\)

    \( \newcommand{\kernel}{\mathrm{null}\,}\)

    \( \newcommand{\range}{\mathrm{range}\,}\)

    \( \newcommand{\RealPart}{\mathrm{Re}}\)

    \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)

    \( \newcommand{\Argument}{\mathrm{Arg}}\)

    \( \newcommand{\norm}[1]{\| #1 \|}\)

    \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)

    \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\AA}{\unicode[.8,0]{x212B}}\)

    \( \newcommand{\vectorA}[1]{\vec{#1}}      % arrow\)

    \( \newcommand{\vectorAt}[1]{\vec{\text{#1}}}      % arrow\)

    \( \newcommand{\vectorB}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vectorC}[1]{\textbf{#1}} \)

    \( \newcommand{\vectorD}[1]{\overrightarrow{#1}} \)

    \( \newcommand{\vectorDt}[1]{\overrightarrow{\text{#1}}} \)

    \( \newcommand{\vectE}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash{\mathbf {#1}}}} \)

    \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)

    \(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)
    Newton's cradle is an example of nearly elastic collisions
    Figure 6.4.1

    This device is known as Newton’s cradle. As the balls collide with each other, nearly all the momentum and kinetic energy is conserved. If one ball swings down, exactly one ball will swing up; if three balls swing down, exactly three will swing back up. The collisions between the balls are very nearly elastic.

    Elastic and Inelastic Collisions

    For all collisions in a closed system, momentum is conserved. In some collisions in a closed system, kinetic energy is conserved. When both momentum and kinetic energy are conserved, the collision is called an elastic collision. Most collisions are inelastic because some amount of kinetic energy is converted to potential energy, usually by raising one of the objects higher (increasing gravitation PE) or by flexing the object. Any denting or other changing of shape by one of the objects will also be accompanied by a loss of kinetic energy. The only commonly seen elastic collisions are those between billiard balls or ball bearings, because these balls do not compress. And, of course, collisions between molecules are elastic if no damage is done to the molecules.

    Much more common are inelastic collisions. These collisions occur whenever kinetic energy is not conserved, primarily when an object's height is increased after the collision or when one of the objects is compressed.

    Example 6.4.1

    A 12.0 kg toy train car moving at 2.40 m/s on a straight, level train track, collides head-on with a second train car whose mass is 36.0 kg and was at rest on the track. If the collision is perfectly elastic and all motion is frictionless, calculate the velocities of the two cars after the collision.


    Since the collision is elastic, both momentum and KE are conserved. We use the conservation of momentum and conservation of KE equations.

    Conservation of momentum: m1v1+m2v2=m1v1′+m2v2

    Conservation of KE: (1/2)m1v12+(1/2)m2v22=(1/2)m1v12=(1/2)m2v22

    Since m1,m2,v1, and v2 are known, only v1′ and v2′ are unknown. When the known values are plugged into these two equations, we will have two equations with two unknowns. Such systems can be solved with algebra.

    (12.0 kg)(2.40 m/s)+(36.0 kg)(0 m/s)=(12.0 kg)(v1′)+(36.0 kg)(v2′)

    28.8=12.0 v1′+36.0 v2

    Solving this equation for v1′ yields v1′=2.4−3 v2


    69.1=12.0 v12+36.0 v22

    5.76=v12+3 v22

    Substituting the equation for v1′ into this equation yields

    5.76=(2.4−3 v2′)2+3 v22

    5.76=5.76−14.4 v2′+9 v22+3 v22

    (1/2) v22−14.4 v2′=0

    (1/2) v2′=14.4

    v2′=1.2 m/s

    Substituting this result back into v1′=2.4−3 v2′ , we get v1′=−1.2 m/s.

    So, the heavier car is moving in the original direction at 1.2 m/s and the lighter car is moving backward at 1.2 m/s.

    Use the simulation below to verify that momentum is always conserved in a closed system. Create an elastic collision by setting the slider to “bouncy” and observe if both the momentum and kinetic energy are conserved by analyzing the graphs. Then, create an inelastic collision by setting the slider “locking” and see what happens to the exchange of momentum and energy in the collision.

    Interactive Element


    • Elastic collisions are those in which both momentum and kinetic energy are conserved.
    • Inelastic collisions are those in which either momentum or kinetic energy is not conserved.


    1. A 4.00 kg metal cart is sitting at rest on a frictionless ice surface. Another metal cart whose mass is 1.00 kg is fired at the cart and strikes it in a one-dimensional elastic collision. If the original velocity of the second cart was 2.00 m/s, what are the velocities of the two carts after the collision?
    2. Identify the following collisions as most likely elastic or most likely inelastic.
      1. A ball of modeling clay dropped on the floor.
      2. A fender-bender automobile collision.
      3. A golf ball landing on the green.
      4. Two billiard balls colliding on a billiard table.
      5. A collision between two ball bearings.

    Explore More

    Use this resource to answer the questions that follow.

    1. Explain what happened in the first demonstration on elastic collisions.
    2. Explain what happened in the second demonstration on inelastic collisions.
    3. Assuming the first carts started at the same speed in both demonstrations, explain using momentum why the inelastic collision ended slower than the elastic collision.


    What is bouncing? Why do some rubber balls bounce more than others? What does this have to do with energy conversion? Find out in the video below!

    Additional Resources

    Real World Application: Ballistic Pendulum - An Inelastic Collision, The Art Of The Tackle


    Study Guide: Momentum Study Guide

    This page titled 6.4: Elastic and Inelastic Collisions is shared under a CK-12 license and was authored, remixed, and/or curated by CK-12 Foundation via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.

    CK-12 Foundation
    CK-12 Foundation is licensed under CK-12 Curriculum Materials License